Project: Get Up & Move!
Personal Informatics Design
Step #1 – Generate Ideas & Pitch a Concept
We began by identifying our areas of interest, and then generated a bunch of ideas for possible personal informatics applications. We chose our three best ideas and drafted a prospectus that described them. After receiving instructor feedback, we selected our Get Up & Move concept to further develop. We described it to our class in a 2-min pitch.
Step #2 – Conduct Comparative Analysis
To get a sense of the existing marketplace, we reviewed 16 different applications that focused on changing behavior regarding eyestrain, workplace ergonomics, taking breaks and fitness. We also reviewed systems that dealt with time and productivity tracking. We looked at what user information they collected and where they stored it, what kind of information they provided to the user, as well as their notification methods.
Step #3 – Assess Technical Feasibility
We considered what kind of data we wanted to collect and why, and determined the technology needed to do the job. We settled on combining a clock, pressure sensor, webcam and desktop application monitoring software.
Step #4 – Create Personas & Scenarios
To center us in our design process, we created two personas. One persona had a need to maximize her productivity, the other was concerned about his health.
Step #5 – Gather Personal Data & Develop Components
We began testing out our ideas for data-gathering components by building simple prototypes.
Step #6 – Finalize Concept
Next we spent hours hashing through our ideas in front of the whiteboard in order to finalize our concept. We asked ourselves questions like:
- Does our system satisfy the goals we laid out for it?
- Is it more than just an egg timer?
- Does our system provide emotional motivation for behavior change?
- How do the pieces of our system work? How do they work together?
- How high is the user burden?
- How would our system align with Li et al.’s Stage-Based Model of Personal Informatics Systems?
We created a system map showing the components we found were essential for effective behavior change.
We wireframed a couple of key screens, mainly to get a sense of what was essential information for mobile and desktop interfaces.
In the end, we felt our concept was strong because it took a multi-angle approach to working with a single user behavior. Its strength also lay in its ability to provide immediate feedback, as well as accommodate irregular usage and individual difference.
Step #7 – Present Final Concept
Our last step was to present our finalized concept to our class. We presented an analysis of our measurement strategy, and addressed the key behavior change challenges as well as possible future directions.